← Books Explained

// BOOK COMPANION · 15/15 LIVE

Computer Vision: Algorithms and Applications — explained.

A detailed, story-driven companion to Richard Szeliski, Computer Vision: Algorithms and Applications, 2nd edition. Mira, a master’s student, builds a delivery robot’s perception system from first principles. Every chapter begins with a concrete failure, develops the geometry or algorithm, works a case, defines evaluation, exposes common mistakes, and ends with an exam-ready study sheet.

Independent learning material written in original language. It follows the official 15-chapter sequence without reproducing the book. New chapters are published and verified one at a time.


CHAPTERS · 15 LIVE · COMPLETE

chapter 1 · Foundations

Introduction live

Why vision is inverse inference, how geometry and recognition interact, the field’s major tasks, and how a scientific vision system is evaluated.

first-principles story· study sheet
chapter 2 · Foundations

Image Formation live

Projective geometry, lenses, calibration, radiometry, color, sensors, noise, and the assumptions hiding inside a digital image.

first-principles story· study sheet
chapter 3 · Foundations

Image Processing live

Point operations, filtering, Fourier analysis, pyramids, warping, color transforms, denoising, and restoration.

chapter 4 · Core Methods

Model Fitting and Optimization live

Least squares, robust losses, RANSAC, probabilistic inference, gradient methods, sparse structure, and uncertainty.

chapter 5 · Learning

Deep Learning live

Neural building blocks, convolution, backpropagation, optimization, architectures, training practice, and failure analysis.

chapter 6 · Learning

Recognition live

Classification, detection, segmentation, pose, instance recognition, metrics, data bias, and modern recognition pipelines.

chapter 7 · Correspondence

Feature Detection and Matching live

Edges, corners, invariant regions, descriptors, nearest-neighbor matching, geometric verification, and learned features.

chapter 8 · Correspondence

Image Alignment and Stitching live

Parametric motion, homographies, direct alignment, bundle refinement, panorama geometry, blending, and ghosting.

chapter 9 · Video

Motion Estimation live

Optical flow, tracking, layered motion, regularization, coarse-to-fine estimation, evaluation, and motion boundaries.

chapter 10 · Imaging

Computational Photography live

HDR, denoising, deblurring, super-resolution, matting, compositing, active illumination, and mobile imaging.

chapter 11 · Geometry

Structure from Motion and SLAM live

Epipolar geometry, camera pose, triangulation, bundle adjustment, loop closure, maps, and drift.

chapter 12 · Geometry

Depth Estimation live

Stereo correspondence, cost volumes, regularization, multi-view stereo, active depth, monocular cues, and metrics.

chapter 13 · Geometry

3D Reconstruction live

Volumetric fusion, signed distance fields, surfaces, meshes, texture, neural fields, and reconstruction quality.

chapter 14 · Synthesis

Image-Based Rendering live

View interpolation, light fields, layered representations, environment matting, novel views, and neural rendering.

chapter 15 · Synthesis

Conclusion live

How geometry, learning, physics, data, optimization, and applications fit together—and what remains unsolved.